![]() ![]() The TF5 Opponent one is left untouched, but the player one plays nothing when selected, so I can see where I believe the maker got it from. The UMD Recognition TF5 bgm unlocks seem to be tampered with as well. ![]() The TF5 DD bgm is basically inserted directly on top of the spot the TF6 DD bgm is supposed to be, with the opponent's DD theme untouched. I went to the music player on both games, and weirdly enough, the translation and untouched have the music in different spots under different names. I then loaded a fresh, untouched TF6 game, loaded my save as they share the same game ID, followed the exact same steps, and no crash occurred. if after a minute or so, it didn't hard-lock the game and require a reset. It's the Tag Force 5 DD bgm, rather than the usual TF6 bgm. *(inhales)* So when I duel on the translation with Destiny Draw *(DD)* active, different music is loaded. I've been playing one of the translations as well, but I seem to have encountered a weird hiccup. ![]()
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